![]() bugfix: Crafting -> Limited manual crafting removed the other 3 ingredient slots when swapping the first ingredient of a learned recipe.bugfix: Various -> Display stashed item amounts made recipes display incorrect results amount.bugfix: Various -> Craft from stash was inconsistent because of incorrect quit condition.Resets -> Areas: added an advanced workaround fix for unarmed bandits when resetting enemies but not items.SKILLS -> Prices: reworked, now allows the user to define a formula (linear and exponential).Tree Randomizer -> Randomize breakthroughs: added an option to avoid choices. ![]() Tools: added Torches temperature radius, Torches burn out on ground, Lights range and Two-person beds settings.Various: added Display prices in stash setting.moved some settings from Various into the new AI mod.added AI mod with Enemy detection modifier, Prevent infighting between, Walk towards player on spawn, Change target on hit, and Change target when too far settings.Things will settle down only when v2.1.0 rolls out - and that's where you come in! Since I don't have the time to both rewrite and test the mods, I'm outsourcing the testing to you Prices -> Mutually exclusive prices: changed the price multiplier from integers to percents All v2.0.x versions are considered beta, so settings might randomly change and get tossed around.
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